About

Technical director, system engineer and filmmaker.

I am Timothy Yu, also known as Noodle: a technical creative with over a decade of experience turning cameras, stages, real-time engines, event systems and software into working production pipelines.

Profile

A builder of working creative systems.

I build production systems that have to survive real constraints: LED stages assembled from scratch, virtual concerts for VTubers on tight budgets, AR/MR teaching tools and workflows that connect real-time rendering, generative AI and storytelling.

When I am not testing hardware or coding, I am usually tinkering with workflows or helping teams across film, education, interactive technology and software turn ideas into working systems.

YU Kwan Yin Timothy working beside a camera rig on set
Camera, lighting and systems work are treated as one connected practice.

Experience snapshot.

Selected roles from the CV, focused on the through-line from event production to virtual production and software architecture.

Technical Director, Imagine Division Limited

Built LED ICVFX stage infrastructure, interactive event experiences, virtual production workflows and interdisciplinary screen-production systems.

Technical Director, innoneer.TV

Designed motion capture, virtual concert and real-time streaming workflows for virtual artists and studio productions.

System Architect / System Analyst, HealthMutual Group

Designed AI-driven insurance claim software and foundational architecture for future development in a regulated business environment.

Research Assistant, City University of Hong Kong

Developed AR/MR tools for chemistry teaching, supported student projects and contributed to educational media workflows.

Event, audio and VFX roles

Worked across esports events, TV visual effects, venue technology and live audio engineering before specializing in virtual production.

Technical skill map.

A concise view of the tools and domains I use most often.

Media and post

DaVinci Resolve, Adobe Premiere Pro, After Effects, Photoshop, Illustrator, Fusion, Blender, Lightroom and Unreal rendering.

Virtual production

ICVFX, LED walls, nDisplay, camera tracking, lens calibration, OCIO, timecode, genlock, DMX, LiveLink, NDI and Spout.

Software and infrastructure

Go, C++, JavaScript, Python, C#, Linux CLI, Docker, Proxmox, TrueNAS, Git, Perforce and production network architecture.