Portfolio

Work built across screens, stages and systems.

A selection of systems and screen work where the job was not just to make the image look right, but to make the room, tools, operators and delivery path hold together.

Flagship delivery areas.

The work clusters around four practical problems: building virtual production stages, running real-time performers, delivering final images and keeping live systems stable under show pressure.

Virtual production and ICVFX

LED volumes, Unreal Engine, nDisplay, camera tracking, lens calibration, OCIO, genlock, timecode and operating workflows.

Real-time compositing

Unreal Engine, Blackmagic Ultimatte, DeckLink, LiveLink, NDI, Spout, keyed camera feeds and color-aware display pipelines.

Performance capture

Rokoko, CHINGMU, AI visual mocap, virtual camera work, LiveLink Face, MetaHuman workflows and multi-operator show control.

Film, VFX and post

Cinematography, camera crew, gaffer work, editing, visual effects, motion graphics, 3D animation and final-image delivery.

Live events and interactive media

Projection mapping, LED playback, vMix, Resolume, HiRender, NDI streaming, Dante audio, lighting control and TouchDesigner/Unity work.

Production software and infrastructure

Go, C++, JavaScript, Python, C#, Linux, Docker, Proxmox, TrueNAS, custom tools, AI-assisted workflows and production networks.

Virtual production

LED ICVFX and real-time stage infrastructure.

I built one of Hong Kong's early LED ICVFX stages hands-on: scouting high-resolution LED panels, checking refresh behavior, physically rigging the wall and making the stage usable for camera work.

The infrastructure covered render nodes, genlock, networking, Unreal Engine with nDisplay, hardware camera tracking, lens calibration and a custom mobile app for virtual camera control.

Role
Technical direction, physical build, rendering workflow and operator handoff.
Systems
LED wall, render nodes, Unreal Engine, nDisplay, camera tracking, genlock and lens calibration.
Outcome
A usable ICVFX stage pipeline for camera-facing production, testing and team operation.
  • LED walls
  • nDisplay
  • Genlock
  • Camera tracking
  • Lens calibration
Virtual camera monitor and custom mobile controller on a production rig
Virtual camera control on a production rig, connected to the real-time stage workflow.

Motion capture and virtual artists

Real-time performance pipelines.

For virtual artists and VTuber productions, I sync mocap data with Unreal Engine real-time rendering so on-location performances can become immersive live character experiences.

Years in event tech feed directly into the pipeline work: media servers, NDI streams, low-latency routing, virtual cameras and multi-operator control room planning.

Role
Pipeline design, capture integration, media routing and show control planning.
Systems
Rokoko, CHINGMU, LiveLink, MetaHuman, Unreal Engine, NDI and virtual cameras.
Outcome
Performers, characters, cameras and media servers stay aligned for real-time shows.
  • Rokoko
  • CHINGMU
  • LiveLink
  • NDI
  • Virtual camera
Motion capture performer controlling a VTuber character on a large screen
Performer capture and real-time character output running together on location.

Filmmaking, VFX and post-production.

Commercial projects and music videos have put me in diverse roles: director of photography, assistant camera, gaffer, editor, VFX artist, motion graphics artist and 3D animator.

Camera operator filming performers in a blue-lit music video set

Production

Camera and lighting

On-set image craft, lighting decisions and camera operation for music videos and commercial work.

Music video set with performers and a camera crew in colored light

Final image

Editing and VFX

Post-production through DaVinci Resolve, Adobe After Effects, Blackmagic Fusion, Blender and Unreal Engine rendering.

Crew member adjusting a rooftop light stand under daylight

Crew

Freelance roles

Flexible crew roles that bridge practical set work, lighting logistics and technical problem-solving.

Events and interactive systems

Live technology that holds together under pressure.

Event production work has ranged from corporate galas to music festivals, bringing together visual engineering, audio engineering and stagehand experience.

That includes Resolume Arena for LED displays, projection mapping, lighting consoles, NDI streaming setups, Dante audio and the fast-paced discipline of keeping live systems running smoothly.

Role
Technical planning, control-room setup, live operation and rapid troubleshooting.
Systems
Resolume, vMix, HiRender, NDI, Dante, DMX, projection mapping and networking.
Outcome
Reliable visual, stream, audio and lighting paths for events that cannot pause.
Live event control desk overlooking a blue-lit audience and stage
Control systems in the live room, where routing, monitoring and operator clarity matter.

Teach and learn

Education, AR/MR and media training.

I teach media production courses for NGOs and schools, working with students from curious kids to high-school crews on editing, DaVinci Resolve, multicam broadcasting and filmmaking techniques.

At City University of Hong Kong I also developed AR/MR solutions for chemistry teaching and supervised student projects. Teaching keeps the workflow honest: it must be explainable, repeatable and useful.

Role
Instructor, technical mentor and AR/MR education tool developer.
Systems
DaVinci Resolve, multicam broadcast workflows, AR/MR prototypes and student project support.
Outcome
Students learn production workflows through systems they can understand and operate.
Students operating a multicamera broadcast setup during a school event
Hands-on media production training with students operating a multicamera setup.

Named project highlights.

Music-video and performance projects where camera, lighting, post-production and real-time systems feed the final image.

Still from Parallel Phantasia official music video with performers in warm fantasy lighting

Project Highlights (1)

乙女シンドリーム - 乙女新夢

【平行幻想 PARALLEL PHANTASIA】 Official Music Video, shown as part of the screen-production and post workflow.

Still from Dopamine official music video with performers walking through purple and green light

Project Highlights (2)

乙女シンドリーム - 乙女新夢

【戀愛禁止 DOPAMINE】 Official Music Video, represented through its production stills and final-image direction.

Still from Stellar Stellar fanmade MV with a performer against blue light beams

Project Highlights (3)

星街すいせい - STELLAR STELLAR FANMADE MV

A fanmade MV highlight using a blue-stage visual language and performance-focused lighting.

Still from Angela Pang music video with a performer in a quiet indoor scene

Project Highlights (4)

彭家麗 ANGELA PANG

是不是這樣的痛過人才算真正的成長過, included as a quieter performance and post-production highlight.

Production context

The broader portfolio covers technical direction, camera work, event engineering, teaching, system architecture and creative software across production and education environments.

Additional CV context

Imagine Division, innoneer.TV, HealthMutual Group, City University of Hong Kong, Hong Kong eSport & Music Festival, TVB and venue/event roles add employment and credit context.