Virtual production | Live systems | Filmmaking

YU Kwan Yin Timothy

I build the production systems behind ambitious screen work: LED ICVFX stages, virtual-artist pipelines, live control rooms, camera workflows and custom software that let creative teams operate with confidence.

  • LED ICVFXstage build, nDisplay, tracking, sync and lens workflow
  • Virtual artistsmocap, Unreal, NDI and show-control pipelines
  • Live systemsvisuals, streaming, audio, networking and operators

Impact summary

10+ years across media, event production, virtual production, software and interactive systems.
2021 built one of Hong Kong's early LED ICVFX stages, from panel scouting and rigging through Unreal Engine, nDisplay and camera workflow.
Hybrid creative direction backed by systems engineering, software, networking and show operations.

A technical creative practice.

My work sits between image-making and infrastructure: the visible frame matters, but so do tracking, sync, latency, color, control rooms and the people operating the show.

Virtual production

ICVFX, LED walls, nDisplay, camera tracking, lens calibration, OCIO, genlock, timecode and real-time compositing.

  • Unreal Engine
  • nDisplay
  • LiveLink

Virtual artists

Motion capture, virtual cameras, NDI media pipelines, live streaming systems and cinematic workflows for VTuber and virtual-event production.

  • Rokoko
  • CHINGMU
  • NDI

Production systems

Event visual systems, projection mapping, vMix, Resolume, Dante, lighting, network architecture and custom software for production teams.

  • Go
  • Linux
  • Docker

Virtual production

Built from the stage floor up.

I researched high-resolution LED panels, handled the physical build, configured render nodes and networking, then connected Unreal Engine, nDisplay, tracking and lens calibration into a usable stage workflow.

That practical mix of film, event engineering and software is the through-line of my production work.

Explore the portfolio
Person standing inside a curved LED virtual production volume
LED ICVFX stage work covering wall setup, camera workflow and real-time scene operation.

Selected work areas.

Representative work from the portfolio, grouped around the production problems solved.

Motion capture performer driving a VTuber character on an LED screen

Real-time performance

Virtual artist production

On-location VTuber and virtual-artist setups where mocap data, Unreal Engine, media servers, NDI streams and low-latency workflows stay in sync.

Music video set with camera crew filming performers in colored light

Filmmaking

Camera, lighting and post

Director of photography, assistant camera, gaffer, editor, VFX and motion-graphics work across commercial projects and music videos.

Live event control position overlooking a blue-lit audience and stage

Live systems

Events and interactive tech

Visual mixing, projection mapping, LED displays, streaming, audio, lighting and control workflows for corporate events and music festivals.

"The work is never only the image or only the system. The job is to make both reliable enough for people to create with confidence."
NoodleDoStuff portfolio direction